Tuesday, January 21, 2020
Beating Murphys Law :: GCSE Business Marketing Coursework
Beating Murphys Law  	  This article deals with the topic of how organizations should go about implementing new technology systems.  The article is built around Murphy's Law that, "Whatever can go wrong, will."  When organizations implement new system a lot of know problems cannot be avoided and unforeseen problems arise with even grater frequency.  Chew outlines seven points to help launch a new system with greater success since they are essential for long-term survival.      Key Notes:    Ã · It is estimated 50 to 70 percent of US firms experience failure in implementing      advanced manufacturing technology.    Ã · New technologies often cause drops in productivity following introduction of new     equipment that can exceed the price of the technology.  This still occurs with     incremental purchases of new inexpensive equipment.      Ã · Performance tends to drop shortly prior to installation, as firms make ready for new     systems.  Performance drops can last over a year after the introduction of new     equipment.    Ã · The greatest cost stem from mismatches between the new technology 's capabilities and     needs, and existing process and organization.    Ã · Lack of the different required knowledge about new technologies causes the failures     and problems that arise.  Solutions to problems usually lead to additional problems     due to a lack of knowledge.    Ã · Rule #1 is Think of Implementation as R&D.  Acquisition should instead be considered     an ongoing process of data gathering and learning that evolves over time.  The     introduction of technology should be considered less an investment issue or technical     issue and more a question of research design.  Technical and organizational concerns     should be addressed.  The user and technology managers should work together in     research of new technologies.    Ã · Rule #2 is Ask "What made it hard?" Not "How well did it work?"  Firms should look to     outside experience to not only help them decide what new technologies to invest in but     also how to avoid the problems that arose from the technology.  Inquiry should be an     active even aggressive targeted search for information.    Ã · Rule #3 Learn in Many Ways at Once.  Firms can learn through four methods: vicarious,     learning from others experience, simulation, using models and experiments,     prototyping, building and operating on a smaller scale, and on-line, examining the     					    
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